R.I.P. William Schroeder, Allison Krause, Jeffrey Miller and Sandra Lee Scheuer. Murdered by the Ohio National Guard, 4 May 1970, Kent State University, Kent, Ohio.
In 2004 Keyser was attached to the 1st Battalion of the 3rd Marine Regiment, part of 3rd Marine Division of III Marine Expeditionary Force. During the Second Battle of Fallujah, it was Keyser’s job to put Marines back together, as best he could, while under fire.
It was his work with civilians, his memories of that time in his life, that drew him to This War of Mine, an upcoming game by 11 bit. The game aims to tell the story of war from the perspective of the innocents trapped inside it. It is a narrative adventure survival game unlike any other, where players shepherd a ragtag group of strangers and, with luck, help them to survive.
The game appealed to Keyser right away, because it was the first time he had seen his experiences shown in the hobby he loves. Shortly after he learned of the game the former corpsman volunteered to help 11 bit playtest it, free of charge. He’s been helping tweak the game for months, a task that at times has been hard for him.
“I was diagnosed with chronic post-traumatic stress disorder in 2007 when I was discharged,” Keyser said. “It’s definitely manifested over the past few years. I’ve been married twice. I’m an alcoholic. There are lots of not-great things that have occurred for me mentally.
“[This War of Mine] is definitely very affecting. My mind automatically goes back. I played a build one time and I was kind of taking notes and I kind of had to say, ‘Okay. I’m not going to do this again for a couple of days.'”
Keyser believes that the message the game conveys is important for Americans to hear — especially veterans. Part of the goal of the work Keyser is doing for 11 bit is making sure this game is worth a veteran’s time.
“From my perspective,” Keyser said, “it’s effective as a game. I am certain there are vets — probably a lot of my buddies out there — that will have a hard time sitting down to play this kind of thing. And that’s what I think of too; is this game meaningful enough that other veterans might sit down and, regardless of how it makes them feel mentally, still push through? Is that going to happen? Will they still do it, even if it makes them feel a certain way?”
The kind of empathy games can bring about, Keyser said, can create a kind of experience that veterans might not otherwise get from modern games.
“I’ve been thinking that a game like this needs to be made for quite some time now,” Keyser said. “Especially in the gaming climate with Call of Duty and things like that are really popular, this is kind of something that needs to be done.
“Every few seconds I’m thinking of how this place looked like a building that I’ve seen … I’m automatically thinking specifically about Fallujah, about people who may have had to [take shelter where I was fighting], and my mind goes right there. We had to sleep in some of those ruined buildings as well.”
–Charlie Hall, Meet the Iraq veteran helping to make an unconventional game about war
Polygon (4 September 2014)
(To Jessie Pope, etc.)
Bent double, like old beggars under sacks
Knock-kneed, coughing like hags, we cursed through sludge
Till on the haunting fires we turned our backs
And towards our distant rest began to trudge.
Men marched asleep. Many had lost their boots
But limped on, blood-shod. All went lame; all blind
Drunk with fatigue; deaf even to the hoots
Of disappointed shells that dropped behind.
GAS! Gas! Quick, boys! An ecstasy of fumbling,
Fitting the clumsy helmets just in time
But someone still was yelling out and stumbling
And floundering like a man in fire or in lime.—
Dim, through misty panes and thick green light
As under a green sea, I saw him drowning.
In all my dreams, before my helpless sight,
He plunges at me, guttering, choking, drowning.
If in some smothering dreams you too could pace
Behind the wagon that we flung him in
And watch the white eyes writhing in his face,
His hanging face, like a devil’s sick of sin;
If you could hear, at every jolt, the blood
Come gargling from the froth-corrupted lungs,
Obscene as cancer, bitter as the cud
Of vile, incurable sores on innocent tongues,—
My friend, you would not tell with such high zest,
To children ardent for some distant glory
The old lie: DULCE ET DECORUM EST
PRO PATRIA MORI.
–Wilfred Owen (Oct. 1917).
The poet, Wilfred Owen began work on this poem in October 1917 while on leave in England. This is his best known poem. He never completed it for publication, because a year later he was dead. On November 4, 1918 he was killed on the front in a meaningless battle for the Sambre–Oise Canal seven days before the warring governments finalized the Armistice.
- Jesse Pope was an Leicester poet who wrote light verse before the Great War and then during the War published a series of patriotic poems in the Daily Mail urging young men to enlist and celebrating patriotic sacrifice, using verse like the following:
Who’s for the Game, the biggest that’s played / The red crashing game of a fight? Who’ll grip and tackle the job unafraid / And who thinks he’d rather sit tight? / Who knows it won’t be a picnic–not much– / Yet eagerly shoulders a gun? / Who would much rather come back with a crutch / Than lie low and be out of the fun?↩
- A line from the imperial poet Horace’s Odes. In English,
Sweet it is and becoming to die patriotically [= for the patria].In 1913, shortly before the outbreak of the War, the line was carved into a wall at the Royal Military Academy Sandhurst.↩
National borders are a military phenomenon, not a natural or a social or a cultural one — the product, and also the source, of conquest and war. The
nations they circumscribe are political lies, and the fortified frontiers they impose are bloody scars cut across the face of the earth.
Abolish borders. Destroy all nations.